AI Insights · Timothy · October 2021
Top 5 City Building Games in Europe Q3 2021
Explore the performance of the top 5 city building games in Europe for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five city building games on a unified platform in Europe showcased varied performance trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular games.
Craftheim - 3D Idle Lumberjack saw a significant surge in weekly downloads, peaking at approximately 820K in the first week of September before declining to around 372K by the end of the month. Weekly revenue followed a steady increase, reaching around $588 in early September and closing the quarter at about $490. Active users also peaked in early September, with over 1M users, before decreasing to around 585K by the end of the quarter.
Megapolis: City Building Sim experienced stable weekly revenue, averaging around $33K to $36K throughout the quarter. Weekly downloads showed a consistent trend, with numbers ranging from approximately 49K to 68K. Active users steadily increased, peaking at around 172K by the end of September.
SimCity BuildIt maintained a robust performance with weekly revenue fluctuating between $173K and $222K. Downloads spiked in early September, reaching around 77K, but later settled at approximately 51K by the end of the month. Active users remained strong, peaking at 900K in mid-September before declining to around 768K by the end of the quarter.
The Simpsons™: Tapped Out had a dynamic quarter, with weekly revenue peaking at around $117K in early August and then stabilizing around $69K by the end of September. Weekly downloads remained relatively steady, fluctuating between 31K and 40K. Active users hovered between 674K and 735K throughout the quarter.
City Takeover faced a downtrend in weekly downloads, dropping from approximately 49K in late June to around 14K by the end of September. Revenue also declined, starting at about $614 in late June and decreasing to $77 by the end of the quarter. Active users followed a similar decline, starting at 322K in late June and dropping to around 158K by the end of September.
For more detailed insights and data, visit Sensor Tower.